Halo Anniversary is just around the corner…
If They Came to Hear Me Beg – Performed an Assassination against an Elite to survive a fall that would’ve been fatal Gamerscore = 25 Unlocked on 27/08/2011
As the Summer is drawing to a close and Fall is just around the corner, again we are on the verge of another Halo release. On November 15th Halo Anniversary will be available allowing gamers to once again play through the Halo: Combat Evolved campaign, except this time with updated graphics, achievements, and online co-op. But what may be even more excited for is the 7 new multiplayer maps (one of which is Firefight). Seeing as there is a little over a year before Halo 4 arrives and the multiplayer base migrates to the new game, I plan to give the present Halo multiplayer a solid run through before then. Halo: Reach has a fantastic multiplayer suite with so many ways to play that there is always something new to be experienced.
On the subject of Halo racing, my son and I went on a mission to uncover new and exciting race tracks that users have created via the Forge editor. While searching I did discover CruelLEGACY’s blog which is a great resource for all things Halo. What we did find is some really cool track variants like Coastline Dusk which can be seen above or downloaded with the link I provided. Racing in Halo: Reach is just one of the unsung modes that the game has to offer.
There is a new title update due before Halo Anniversary ships that will make some fundamental changes to the multiplayer experience. Here is what you can expect when it is released:
The Halo: Reach Title Update will add more options and flexibility to Halo: Reach’s Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that ‘normal’ Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately.
News on the timing of the Title Update release will be revealed at the Halo: Anniversary panel at 10 am on the 26th of August during Halo Fest.
Make damage bleed to health through shields possible.
Make reticle bloom configurable.
Modify Armor Lock.
• Sticky grenade will not be nullified if you use Armor Lock after being stuck.
• Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
• How much the damage depletes your Armor Lock energy is configurable.
Modify Active Camo.
• Reduce the bonus time the player gets in Active Camo while standing still.
• Reduce the overall length of time the player can be in Active Camo.
Remove Sword block.
• Disable the ability to block Sword attacks using melee with anything other than another Sword.
Implement the classic Magnum from Halo: CE.
Enable playing Co-Op Campaign and Firefight without requiring a HDD.
Certainly many changes. I suspect it will all be for the best.
One last video before I close out. This weekend’s HaloFest has produced a lot of news regarding the new direction of the Halo Universe, but what I saw that is the most exciting is the concept art that shows what we can expect from next years Halo 4. I have always been a fan of the look of Forerunner relics, structures, etc., and Halo 4 looks to deliver this in spades!