Revisiting the classic zombie-killer.
I always enjoy that feeling when you earn an achievement out of the blue. The other bight we played all of about 15 minutes of the original Left 4 Dead, but in that short time while playing the Survival mode I was able to cash in on the above achievement! What I also discovered is I missed playing the original L4D and its Survival mode was actually kind of fun. Trying to better your best time could be an addictive challenge, just be sure to bring some friends along for the ride.
More from Left 4 Dead. On January 18, 2011, a patch came out for the game. The Left 4 Dead Blog entails what was updated, I will pass it along here as well:
The ability to recover achievement progress that was lost after The Sacrifice release. Recovered progress will be added to any new progress made since the release. In a few cases it may not be possible to recover the data for every achievement, but the majority of players should see their progress restored.
The update also includes the following:
• In Versus mode Tanks will spawn in stasis until a human player takes over. Tanks in stasis are invisible and invulnerable, and won’t move or attack.
• Tank speed is no longer reduced when on fire.
• Allow players on the Infected team to manually spawn during finales.
• Added a vote option to toggle All-Talk.
• Special Infected that causes a Survivor to stumble into a “ledge hang” situation will receive 50 points.
• Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
• In Versus mode car alarms will now trigger anytime a Special Infected pulls or stumbles a Survivor into an alarm car.
• Survivor Bots no longer try to melee exploding barrels out of their way.
• Fixed the Sacrifizzle achievement.
It is nice to see this level of support for an ‘older’ 360 game. That I guess is the Valve difference.