Several months ago took a leap and picked up the collector’s edition of the much maligned RPG, Two Worlds. I have enjoyed my recent forays into Western-style RPG’s with such games as Bethesda’s Fallout 3 and Oblivion as well as Fable II and Mass Effect. Two Worlds looked kind of like Oblivion, but word on the street was that the game was kind of a crap. Well I decided I would buy it for some rainy day play time. Really, how bad could it be?
Yesterday I did find out how bad it could be. At that time I had nothing better to do and saw Two Worlds sitting on my shelf, so I placed the disk into my Xbox360 and prepared myself for some RPG action. What I really should have done is prepared a barf bag because my initial impressions were making me ill. Diving right in I discovered that while the games graphics could almost pass at the level of quality for this generation, the production levels, combat, audio, voice acting, control, etc. were so poor that it is amazing that this game was not a bargain title out of the gate. This too after the game received a patch correcting several huge flaws. The in-game cut scenes and voice acting are amongst the game’s worst crimes. I really cannot understand how the developers could not see that it was not passable. The world appears to be vast and interesting but as soon as I hit the woods I was ganged up on my various creatures and animals that left me with little chance of survival, especially with the clunky combat. After about fifteen minutes I had enough and powered down my console.
You would think that after that escapade that I would be through with the game for good, but there is still something about this game that keeps me curious about it. Am I curious enough to look past all its glaring faults and try again? Not sure, put stranger things have happened. Perhaps I will have a read of the manual next time so I may be better prepared to face three wolves and a grizzly bear all at once the moment I hit the game world.